General Info, Professional Experiences and Skills


Full name
Benjamin Souchet

Birth date
March 2, 1995


Spoken languages
French (native speaker)
English (C1)


Software Development
Graphic Tools
Web Development


Ellipse AnimationAnimation Programmer (TD)Jan 2006 - Jan 2006 (6 mos) | Paris area, France

• Developed and maintained Maya tools (Python) mainly for animators.

• Contributed to the improvement of the production pipeline (consolidation of steps, bug fixing).

• Worked with Maya (2018/2020/2022), Shotgrid (previously Shotgun), Gitlab, Jira and REZ (python package manager).

Ubisoft NadeoJan 2006 - Jan 2006 (6 mos)
Paris area, France
Team Project ManagerJan 2006 - Jan 2006 (6 mos)

• Managed a team composed of people from several divisions, all related to the production of graphic assets

• Controlled the project deadlines / timelines

• Ensured the quality of the delivered assets

• Actively participated in the recruitment

• Explored the technical feasibility trade-offs

Lead Animation ProgrammerJan 2006 - Jan 2006 (6 mos)

• Developed and maintained the node graph editor used for animations (C++)

• Worked in close collaboration with the technical animator

• Coordinated the animation team (technical animator and animators)

R&D Software EngineerJan 2006 - Jan 2006 (6 mos)

• Developed and improved the in-game editors to promote UGC (User-generated content) (C++ and in-house languages)

• R&D on new gameplay concepts (C++ and in-house languages)

• Code optimisation (C++)

Intern Software EngineerJan 2006 - Jan 2006 (6 mos)

• Created and improved multiple tools for the in-game mesh modeler (C++ and in-house languages)

SculpteoIntern Software EngineerJan 2006 - Jan 2006 (6 mos) | Paris area, France

• Improved the raytracing implementation (C)

• Added a path rendering system directly streams to the client web browser (C, Cython, PHP, JavaScript)

• Added a Learning center section (PHP, JavaScript, HTML5, CSS3)

• Implemented a guided tour for new users (JavaScript, HTML5, CSS3)


School 42 ParisCertificate of Architect in Digital TechnologiesJan 2006 - Jan 2006 (6 mos) | Paris area, France

During my course I discovered and started to learn various programming languages (C, C++, C#, Python, Javascript). I then decided to specialize in C++, a programming language used in a wide range of industries.

ESMA 3D - CG, Visual Effects & AnimationField Of Study : Rigging & ScriptingJan 2006 - Jan 2006 (6 mos) | Montpellier area, France

I learned the basics of animation techniques as well as discovering the jobs that are part of the production stages of an animated movie. In this training I became passionate about rig scripting in Autodesk Maya.