Info
Full name
Benjamin Souchet
Birth date
March 2, 1995
Nationality
French
Spoken languages
French (native speaker)
English (C1)
Skills
Experience
• Developed and maintained Maya tools (Python) mainly for animators.
• Contributed to the improvement of the production pipeline (consolidation of steps, bug fixing).
• Worked with Maya (2018/2020/2022), Shotgrid (previously Shotgun), Gitlab, Jira and REZ (python package manager).
Paris area, France
• Managed a team composed of people from several divisions, all related to the production of graphic assets
• Controlled the project deadlines / timelines
• Ensured the quality of the delivered assets
• Actively participated in the recruitment
• Explored the technical feasibility trade-offs
• Developed and maintained the node graph editor used for animations (C++)
• Worked in close collaboration with the technical animator
• Coordinated the animation team (technical animator and animators)
• Developed and improved the in-game editors to promote UGC (User-generated content) (C++ and in-house languages)
• R&D on new gameplay concepts (C++ and in-house languages)
• Code optimisation (C++)
• Created and improved multiple tools for the in-game mesh modeler (C++ and in-house languages)
• Improved the raytracing implementation (C)
• Added a path rendering system directly streams to the client web browser (C, Cython, PHP, JavaScript)
• Added a Learning center section (PHP, JavaScript, HTML5, CSS3)
• Implemented a guided tour for new users (JavaScript, HTML5, CSS3)
Education
During my course I discovered and started to learn various programming languages (C, C++, C#, Python, Javascript). I then decided to specialize in C++, a programming language used in a wide range of industries.
I learned the basics of animation techniques as well as discovering the jobs that are part of the production stages of an animated movie. In this training I became passionate about rig scripting in Autodesk Maya.